5.9
Rotation Constraint
2m 09sπ Key Points
Follow rotation, adjust strength for partial following.
π TutorialAvailable
Summary
The Rotation Constraint allows an object to copy the rotation values of a target object. Similar to Translation and Scale constraints, it features strength controls, axis limits, and offset options, enabling automated rotation-based motion and complex relationship between objects.
Step by Step
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00:17
Adding the ConstraintSelect your object, go to the Inspector, and add a Rotation Constraint from the constraints menu.
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00:31
Setting the TargetUse the target selector to pick the object that will drive the rotation. Once set, the owner will match the target's rotation angle.
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00:46
Adjusting StrengthUse the Strength property to customize how much of the target's rotation is applied to the owner. This property can be animated for dynamic control.
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00:58
Configuring LimitsDefine Minimum and Maximum degree values to restrict how far the owner can rotate, even if the target continues to spin.
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01:06
Duplicating with ConstraintsWhen duplicating a constrained object, the new copy retains the link to the original target automatically.
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01:31
Animating the SourceAnimate the target object's rotation in the timeline; all constrained owners will follow according to their individual strength and limit settings.
Notes About Current Rive
- Efficiency: Using rotation constraints allows you to animate one main controller and have multiple secondary objects follow, saving significant keyframing time.
- Offset Toggle: Use the Offset option if you want the owner to maintain its current rotation relative to the target's starting angle rather than snapping to match it exactly.
- Complex Rigs: Rotation constraints are essential for gears, eyes, or mechanical parts where synchronized rotation is required.
π Notes
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