5.14
Negative Strength
2m 39sπ Key Points
Set constraint strength to -100 for inverse motion.
π TutorialAvailable
Summary
Constraints are not limited to positive strength values. Applying negative strength values (e.g., -100%) allows an object to perform the inverse action of its target. This technique is useful for creating complex rigging behaviors, such as mirrored movements or counter-rotations, with a single control point.
Step by Step
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00:11
Concept of Negative StrengthUnderstand that any constraint can accept a negative value to achieve inverse motion.
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00:25
Negative TranslationSelect an object, add a Translation Constraint, and set the Strength to -100%. Enable "Offset" before targeting another object to make the owner move in the exact opposite direction of the target.
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01:17
Negative ScaleAdd a Scale Constraint and set Strength to -100%. When the target object scales up, the constrained object will scale down proportionally.
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01:50
Negative RotationApply a Rotation Constraint with -100% Strength. This causes the constrained object to rotate in the opposite clockwise/counter-clockwise direction of the target.
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02:21
Universal ApplicationRemember that this technique can be applied to any constraint type to expand rigging possibilities.
Notes About Current Rive
- Inverse Motion: Negative strength is a powerful shortcut for creating mirrored interactions (like doors opening in opposite directions) using only one animated controller.
- Offset Importance: For Translation constraints, using the "Offset" toggle is often necessary to prevent the owner from snapping directly to the target's position while moving inversely.
- Consistency: This property is also keyable, allowing you to switch between direct and inverse behavior within the same animation.
π Notes
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