5.13
Follow Path Constraint
5m 24sπ Key Points
Objects follow a path with distance percent and orientation control.
π TutorialAvailable
Summary
The Follow Path Constraint allows you to attach an object to a path and move it along that path using a distance percentage. It is highly effective for creating complex motions like orbiting, roller coasters, or guiding UI elements along custom vector shapes.
Step by Step
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00:30
Adding the ConstraintSelect the object you want to guide, click the + button in the Constraints section, and choose Follow Path Constraint.
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00:38
Selecting the TargetUse the target selector to pick the vector path (open or closed). The object's origin will immediately snap to the path's starting point.
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00:57
Moving Along PathAdjust the Distance percentage to slide the object along the path. 0% is the start, and 100% is the end.
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01:10
Changing the Start PointEnter vertex editing mode for the path, right-click any vertex, and select Make First Vertex to change where 0% distance begins.
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01:35
Toggling OrientationKeep the Orient option checked if you want the object to automatically rotate and follow the path's direction. Uncheck it if you want to animate rotation manually.
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02:22
Origin OffsetUse the Y key (Freeze Mode) to move the object's origin. This allows you to control which part of the object (e.g., its base) touches the path.
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03:55
Multi-Path ShapesIf a shape contains multiple paths, the object will jump between them sequentially based on their order in the hierarchy as you increase distance.
Notes About Current Rive
- Origin Focus: The object attaches to the path via its origin point. Proper origin placement is key for realistic "roller coaster" or vehicle effects.
- Hierarchy Order: When targeting a shape with multiple paths, the path order in the hierarchy determines the sequence the object follows.
- Animatable Properties: Strength, Orientation, and Distance are all keyable, allowing for sophisticated motion path animations.
π Notes
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