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5.1

Rigging Intro

37s
Rive 101 - Rigging Intro

This introductory video sets the stage for the Rigging section of the Rive 101 series. It outlines the three primary pillars of rigging: Bones, Joysticks, and Constraints, which together allow designers to create complex, interactive, and efficient character rigs and UI components.

  • Rigging Logic: Rigging is the process of creating a "skeleton" or control system for your artwork so that it can be animated more intuitively.
  • Learning Path: The section is structured to progress from fundamental skeletal structures (Bones) to advanced control interfaces (Joysticks) and logical automation (Constraints).
  • Interactive Focus: These tools are optimized for performance, ensuring that even complex rigs run smoothly in real-time environments.