
This introductory video sets the stage for the Rigging section of the Rive 101 series. It outlines the three primary pillars of rigging: Bones, Joysticks, and Constraints, which together allow designers to create complex, interactive, and efficient character rigs and UI components.
- Rigging Logic: Rigging is the process of creating a "skeleton" or control system for your artwork so that it can be animated more intuitively.
- Learning Path: The section is structured to progress from fundamental skeletal structures (Bones) to advanced control interfaces (Joysticks) and logical automation (Constraints).
- Interactive Focus: These tools are optimized for performance, ensuring that even complex rigs run smoothly in real-time environments.