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3.9

Solos

2m 28sOutdated+1 changes
Rive 101 - Solos

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⚠️ Recorded with an older Rive version

πŸ”΄2024.9Solo shortcut changed

L β†’ S, Cmd+L β†’ Cmd+S. Video shortcuts no longer work!

πŸ“Œ Key Points

Solos toggle child visibility, great for frame-by-frame animation.

πŸ“ TutorialAvailable

Summary

Solos are a specialized type of group designed to manage the visibility of child objects. Unlike a standard group, a Solo ensures that only one of its nested objects is visible at any given time. This feature is essential for creating character customization systems (e.g., swapping outfits) or implementing traditional frame-by-frame animations using image sequences.

Step by Step

  1. 00:04
    Understanding Solos
    Recognize that Solos function as containers where only the active child object is rendered, making them ideal for toggling states.
  2. 00:43
    Creating a Solo
    Select the desired objects in the hierarchy, right-click them, and select Wrap in Solo to group them.
  3. 00:52
    Toggling Visibility
    Open the Solo in the hierarchy and use the radial buttons next to each child to switch which object is currently visible.
  4. 01:10
    Animating the Selection
    In Animate mode, select a child object to automatically set a keyframe for that specific "active" state in the timeline.
  5. 01:41
    Creating a Sequence
    Move the playhead forward and select the next child object in the sequence to build a frame-by-frame animation effect.

Notes About Current Rive

  • Character Builders: Use Solos to manage different "skins," hairstyles, or facial expressions where only one version should appear at once.
  • Frame-by-Frame: Solos are the primary way to handle imported PNG sequences to simulate traditional animation styles.
  • Property Access: The active state keyframes appear under the Solo object's properties in the timeline, allowing for easy timing adjustments.

πŸ“ Notes

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