
This lesson demonstrates how to combine previously learned skills to create a classic bouncing ball animation. It covers setting up the hierarchy, animating Y-position and shadow scaling, adjusting interpolation curves for realistic physics, and adding squash and stretch to give the animation more character and "juice."
- Origin Placement: Moving the origin to the bottom of the object is crucial for bouncing animations; otherwise, the "squash" will happen from the center, making the ball appear to float off the ground.
- Unlinking Properties: Remember to click the link icon in the Inspector to animate X and Y scale independently for squash and stretch effects.
- Logic-Driven Easing: Always consider the physicsβa ball stretches because of speed/inertia and squashes because of impact. Match your curves to these physical forces.