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Interpolation

6m 02sPartial+1 changes
Rive 101 - Interpolation

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🟣2024.10Default interpolation

File-level default interpolation.

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πŸ“Œ Key Points

Linear/hold/cubic interpolation, curve handles for ease in/out.

πŸ“ TutorialAvailable

Summary

This lesson provides a comprehensive overview of Interpolation, which defines the speed of change between keyframe property valuesβ€”commonly known as "Easing." It explores the five types of interpolation available in Rive: Linear, Hold, Cubic, Cubic Value, and Elastic. You will learn how to use the interpolation panel and graph to control acceleration, deceleration, and dynamic feedback.

Step by Step

  1. 00:13
    Accessing the Interpolation Panel
    Located at the bottom of the editor, the panel's options become active only when one or more keyframes are selected.
  2. 00:32
    Interpolation Types
    By default, keys use Linear. Other options include Hold, Cubic, Cubic Value, and Elastic.
  3. 00:52
    Understanding the Graph
    The x-axis represents time, and the y-axis represents change. The line's angle shows the rate of change; a vertical blue line indicates the playhead's current position within that interpolation.
  4. 02:14
    Linear vs. Hold
    • Linear: Constant speed change with equally spaced dots on the motion path.
    • Hold: Values jump instantly at the next keyframe. Useful for sudden changes, like toggling opacity without a fade.
  5. 03:12
    Cubic Interpolation
    Allows for varied pace. Use handles to customize easing curves, such as starting fast and slowing down (Ease Out) or vice-versa.
  6. 04:47
    Elastic Interpolation
    Ideal for adding anticipation (pulling back) and overshoot (bouncing past the target). It offers options for Ease In, Ease Out, or both.
  7. 05:36
    Top-level Key Warning
    Applying interpolation to a collapsed layer key affects all properties inside. For individual control, expand the layer and select specific property keys.

Notes About Current Rive

  • Physical Realism: Most objects in the real world accelerate and decelerate; using Cubic interpolation is key to making animations feel natural.
  • Visual Feedback: After adjusting interpolation, check the dot spacing on your motion path to verify the speed changes visually.
  • Presets: In Cubic mode, standard curve shapes can quickly solve common easing requirements.

πŸ“ Notes

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