3.4
Interpolation
6m 02sPartial+1 changesβ οΈ Some content differs from current version
π Key Points
Linear/hold/cubic interpolation, curve handles for ease in/out.
π TutorialAvailable
Summary
This lesson provides a comprehensive overview of Interpolation, which defines the speed of change between keyframe property valuesβcommonly known as "Easing." It explores the five types of interpolation available in Rive: Linear, Hold, Cubic, Cubic Value, and Elastic. You will learn how to use the interpolation panel and graph to control acceleration, deceleration, and dynamic feedback.
Step by Step
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00:13
Accessing the Interpolation PanelLocated at the bottom of the editor, the panel's options become active only when one or more keyframes are selected.
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00:32
Interpolation TypesBy default, keys use Linear. Other options include Hold, Cubic, Cubic Value, and Elastic.
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00:52
Understanding the GraphThe x-axis represents time, and the y-axis represents change. The line's angle shows the rate of change; a vertical blue line indicates the playhead's current position within that interpolation.
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02:14
Linear vs. Hold
- Linear: Constant speed change with equally spaced dots on the motion path.
- Hold: Values jump instantly at the next keyframe. Useful for sudden changes, like toggling opacity without a fade.
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03:12
Cubic InterpolationAllows for varied pace. Use handles to customize easing curves, such as starting fast and slowing down (Ease Out) or vice-versa.
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04:47
Elastic InterpolationIdeal for adding anticipation (pulling back) and overshoot (bouncing past the target). It offers options for Ease In, Ease Out, or both.
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05:36
Top-level Key WarningApplying interpolation to a collapsed layer key affects all properties inside. For individual control, expand the layer and select specific property keys.
Notes About Current Rive
- Physical Realism: Most objects in the real world accelerate and decelerate; using Cubic interpolation is key to making animations feel natural.
- Visual Feedback: After adjusting interpolation, check the dot spacing on your motion path to verify the speed changes visually.
- Presets: In Cubic mode, standard curve shapes can quickly solve common easing requirements.
π Notes
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