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Interpolation

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Rive 101 - Interpolation

This lesson provides a comprehensive overview of Interpolation, which defines the speed of change between keyframe property valuesโ€”commonly known as "Easing." It explores the five types of interpolation available in Rive: Linear, Hold, Cubic, Cubic Value, and Elastic. You will learn how to use the interpolation panel and graph to control acceleration, deceleration, and dynamic feedback.

  • Physical Realism: Most objects in the real world accelerate and decelerate; using Cubic interpolation is key to making animations feel natural.
  • Visual Feedback: After adjusting interpolation, check the dot spacing on your motion path to verify the speed changes visually.
  • Presets: In Cubic mode, standard curve shapes can quickly solve common easing requirements.
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