
This lesson explores the Clipping feature, a fundamental tool in Rive for creating masks and trimming elements. You will learn how to use one shape's path to control the visibility of another layer or group, handle text-to-shape conversions for masking, understand the limitations of strokes in clipping, and apply these techniques to practical character animation scenarios.
- Hierarchy Visibility: The clipping source must remain "Visible" (eye icon on) in the hierarchy for the effect to work.
- Stroke Exclusion: Clipping calculations ignore stroke weight; only the area enclosed by the path is used.
- Complex Groups: Clipping an entire group is a powerful way to manage multiple animated elements (like a face or UI components) under a single mask.