2.6
Hierarchy and Groups
2m 50sπ Key Points
Hierarchy panel shows all objects, controls draw order and parent-child relationships.
π TutorialAvailable
Summary
This lesson explores the Hierarchy panel, covering layer management, creating groups, and understanding parent/child relationships. Using groups not only organizes your graphics but also simplifies the animation process by allowing you to control multiple children via a single parent, resulting in cleaner files and better performance.
Step by Step
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00:04
Hierarchy Panel OverviewLocated on the left side of the editor, this panel displays all layers corresponding to the selected artboard.
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00:24
Renaming and ReorderingDouble-click a layer name to rename it. Click and drag layers to change their order in the stack.
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00:43
Grouping LayersSelect multiple layers and press
Command + G(orCtrl + G) to group them together. -
01:11
Parent/Child RelationshipsThe group acts as a parent, while contained layers are children. Children inherit the position, rotation, and scale of their parent.
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01:54
Simplifying AnimationAnimating a group instead of individual layers reduces the total number of keyframes needed, keeping the file small and performant.
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02:09
The Root Group StrategyIt is highly recommended to place all layers into a "Root" group before animating. Avoid animating the Root itself; use it to adjust the overall composition without affecting existing keyframes on children.
Notes About Current Rive
- Shortcuts: Use
GorCommand + Gto quickly create a group from a selection. - Visual Cues: Layers inside a group are indented in the hierarchy to signify their relationship with the parent.
- Organization: A well-structured hierarchy is essential for complex rigs and state machine interactions later in the workflow.
π Notes
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