
This lesson provides an in-depth look at how path direction affects vector fill logic. It focuses on the "Non-Zero" fill rule, demonstrating how to create holes or merge shapes by toggling between clockwise and counter-clockwise directions. Additionally, it covers the "Clockwise" fill rule and the "Subtract Path" option, which offer a more intuitive workflow when using Vector Feathering.
- Workflow Optimization: While Non-Zero is powerful, using Clockwise combined with Subtract Path is generally more intuitive and less prone to errors in Rive.
- Technical Tip: Mastering Path Direction is essential for managing Bezier Handles and procedural geometry effectively.
- Feathering Compatibility: If your shape requires soft edges (feathering), you must switch to the Clockwise mode and utilize the Subtract Path property for any interior cutouts.