2.7
Origin & Freeze
6m 21sπ Key Points
Origin is the transform anchor. Freeze mode moves origin without affecting existing animation.
π TutorialAvailable
Summary
This lesson provides a comprehensive look at the "Origin"βthe point from which all transformations (scale, rotation) occur. It introduces "Freeze Mode" for repositioning the origin without altering the graphic's visual placement. The video also explores how position values are relative to the parent's origin and offers solutions for managing coordinate shifts when grouping layers during the animation process.
Step by Step
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00:04
Defining OriginThe origin is the anchor point for all transform properties, represented by the position of the gizmo.
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00:33
Entering Freeze ModePress
Yto enter Freeze Mode, allowing you to move the origin freely. PressYagain or click Done to exit. -
00:58
Origin Alignment ShortcutsHold
Altwhile a layer is selected to access alignment options for the origin (center, edges, or corners). -
01:29
Understanding Position ValuesPosition values represent the distance (offset) from the current layer's origin to its parent's origin.
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02:45
Grouping and CoordinatesUsing
Command + Gautomatically updates the child layer's coordinate values to maintain its visual position relative to the new group parent. -
04:11
Animation ConflictsIf you group layers after setting keyframes, the updated coordinate values may cause your existing animation to shift unexpectedly.
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05:32
The Empty Group SolutionTo safely group animated layers, create an empty group with
G, set its position to (0,0), and then parent your layers to it.
Notes About Current Rive
- Freeze Mode Utility: The
Ykey is the fastest way to adjust the rotation pivot of any element. - Pre-Animation Planning: Always finalize your hierarchy and origin placement before starting the animation to avoid broken keyframes.
- Empty Groups: Using an empty group at (0,0) is an excellent way to maintain artboard-relative coordinates while organizing your project.
π Notes
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