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1.2

Interface

8m 43sOutdated+3 changes
Rive 101 - Interface

β–Ά Watch on YouTube β†—

⚠️ Recorded with an older Rive version

πŸ”΄2025.7Officially re-recorded

New Interface video published.

View source β†—
🟑2024.11Fills & Strokes merged

Fill and Stroke panels merged into one.

🟑2024.8Download β†’ Export

Download renamed to Export in editor menu.

πŸ“Œ Key Points

Design & Animate modes, Stage, Inspector, Hierarchy, Assets, Toolbar.

πŸ“ TutorialAvailable

Summary

This lesson provides an overview of the Rive editor interface, focusing on its two distinct modes: Design and Animate. It covers artboard setup, navigation shortcuts, the hierarchy and inspector panels, and the fundamental difference between static design and keyframe-based animation.

Step by Step

  1. 00:04
    Artboard Setup
    Choose a preset size or use the default (500x500px) to start your project.
  2. 00:26
    Navigation Shortcuts
    Use pinch to zoom, Space + Drag to pan, and tap F to find and center your artboard.
  3. 01:04
    Panel Overview
    Navigate between the Hierarchy (layers), Assets (images/fonts), and Data (state machine control) panels on the left.
  4. 01:34
    Inspector Panel
    Use the right panel to modify object properties like position, size, and background color.
  5. 01:52
    Toolbar Exploration
    Access tools for drawing (Pen/Shapes), text, rigging (Bones/Joysticks), and events.
  6. 03:31
    Export Options
    Export as .riv for runtime, share interactive links, or publish to the Marketplace.
  7. 04:31
    Creating Shapes
    Draw shapes, hold Shift for perfect proportions, and use alignment tools to center them.
  8. 06:03
    Freeze Mode (Origin)
    Tap Y to move an object's origin point, changing how it rotates and scales.
  9. 06:34
    Design vs. Animate Mode
    Switch to Animate mode to create keyframes (diamonds) and set up transitions.

Notes About Current Rive

  • Collaboration: Multiple users can edit the same file simultaneously; you will see their avatars and real-time cursors.
  • Non-Destructive Design: Changes in Design mode do not create keyframes, allowing for layout adjustments without affecting existing animations.
  • Interpolation: Rive automatically interpolates values between keyframes to create smooth motion.

πŸ“ Notes

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