2025.7Officially re-recorded
New Interface video published.
View source β
This lesson offers a systematic tour of the Rive editor interface layout, covering the three core left-hand panels (Hierarchy, Assets, and Data Panels) and the right-hand Inspector. It breaks down the architecture behind Rive's dual workflows: Design Mode and Animate Mode. By exploring viewport controls, origin adjustments using Freeze Mode, and interpolation concepts, users establish a foundation for structural asset building.
.riv (Runtime Asset): Highly compressed and stripped of editing metadata, this format is tailored for runtime engine SDKs to handle fast, cross-platform WebGL/Wasm rendering..rev (Backup File): Retains raw bezier vectors, construction history, and full workspace details. It is intended for designer-to-designer file sharing and offline cold-storage backups.New Interface video published.
View source βFill and Stroke panels merged into one.
Download renamed to Export in editor menu.