1.2
Interface
8m 43sOutdated+3 changesβ οΈ Recorded with an older Rive version
π‘2024.11Fills & Strokes merged
Fill and Stroke panels merged into one.
π‘2024.8Download β Export
Download renamed to Export in editor menu.
π Key Points
Design & Animate modes, Stage, Inspector, Hierarchy, Assets, Toolbar.
π TutorialAvailable
Summary
This lesson provides an overview of the Rive editor interface, focusing on its two distinct modes: Design and Animate. It covers artboard setup, navigation shortcuts, the hierarchy and inspector panels, and the fundamental difference between static design and keyframe-based animation.
Step by Step
-
00:04
Artboard SetupChoose a preset size or use the default (500x500px) to start your project.
-
00:26
Navigation ShortcutsUse pinch to zoom,
Space + Dragto pan, and tapFto find and center your artboard. -
01:04
Panel OverviewNavigate between the Hierarchy (layers), Assets (images/fonts), and Data (state machine control) panels on the left.
-
01:34
Inspector PanelUse the right panel to modify object properties like position, size, and background color.
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01:52
Toolbar ExplorationAccess tools for drawing (Pen/Shapes), text, rigging (Bones/Joysticks), and events.
-
03:31
Export OptionsExport as
.rivfor runtime, share interactive links, or publish to the Marketplace. -
04:31
Creating ShapesDraw shapes, hold
Shiftfor perfect proportions, and use alignment tools to center them. -
06:03
Freeze Mode (Origin)Tap
Yto move an object's origin point, changing how it rotates and scales. -
06:34
Design vs. Animate ModeSwitch to Animate mode to create keyframes (diamonds) and set up transitions.
Notes About Current Rive
- Collaboration: Multiple users can edit the same file simultaneously; you will see their avatars and real-time cursors.
- Non-Destructive Design: Changes in Design mode do not create keyframes, allowing for layout adjustments without affecting existing animations.
- Interpolation: Rive automatically interpolates values between keyframes to create smooth motion.
π Notes
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