1.5
Artboards
3m 41sOutdated+2 changesβ οΈ Recorded with an older Rive version
π‘2024.10Clipping off by default
Artboard clipping toggled off by default.
π Key Points
Create artboards, resize, set origin, background fill, multi-artboard management.
π TutorialAvailable
Summary
This lesson explores Artboards, the fundamental canvas of any Rive project. It covers how to create, select, and rename artboards, as well as how to manage their core properties such as dimensions, background gradients, clipping, and origin points.
Step by Step
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00:04
Understanding ArtboardsArtboards serve as the canvas for all work. You can start with a preset size or a default 500x500px layout.
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00:33
Selection and HierarchySelect an artboard by clicking its name, clicking in the workspace, or finding it at the top of the Hierarchy panel.
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00:47
RenamingDouble-click the name on the canvas or in the hierarchy to rename it.
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00:56
Properties and OriginAdjust position, size, and the origin point (0% by 0% is top-left; 50% by 50% is center).
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01:41
ClippingToggle the "Clipping" option to hide any elements that extend beyond the artboard's boundaries.
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02:05
Background CustomizationChange the background to a solid color, linear gradient, radial gradient, or hide/delete it entirely.
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02:36
Creating and DuplicatingUse shortcut
Ato draw new artboards orCmd + Dto duplicate an existing one along with its animations and state machines. -
03:12
Active ArtboardThe icon next to the artboard name indicates which one is currently active.
Notes About Current Rive
- Rendering Borders: Only content within the artboard's borders will be rendered in the final export, regardless of whether clipping is toggled on during design.
- Master Parent: Every layer added to the project must live inside an artboard, making it the root parent of all hierarchies.
- Efficiency: Duplicating artboards is the fastest way to create variations of an animation without rebuilding the state machine from scratch.
π Notes
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