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Artboards

3m 41sOutdated+2 changes
Rive 101 - Artboards

β–Ά Watch on YouTube β†—

⚠️ Recorded with an older Rive version

πŸ”΄2025.7Re-recorded

New Artboards video.

View source β†—
🟑2024.10Clipping off by default

Artboard clipping toggled off by default.

πŸ“Œ Key Points

Create artboards, resize, set origin, background fill, multi-artboard management.

πŸ“ TutorialAvailable

Summary

This lesson explores Artboards, the fundamental canvas of any Rive project. It covers how to create, select, and rename artboards, as well as how to manage their core properties such as dimensions, background gradients, clipping, and origin points.

Step by Step

  1. 00:04
    Understanding Artboards
    Artboards serve as the canvas for all work. You can start with a preset size or a default 500x500px layout.
  2. 00:33
    Selection and Hierarchy
    Select an artboard by clicking its name, clicking in the workspace, or finding it at the top of the Hierarchy panel.
  3. 00:47
    Renaming
    Double-click the name on the canvas or in the hierarchy to rename it.
  4. 00:56
    Properties and Origin
    Adjust position, size, and the origin point (0% by 0% is top-left; 50% by 50% is center).
  5. 01:41
    Clipping
    Toggle the "Clipping" option to hide any elements that extend beyond the artboard's boundaries.
  6. 02:05
    Background Customization
    Change the background to a solid color, linear gradient, radial gradient, or hide/delete it entirely.
  7. 02:36
    Creating and Duplicating
    Use shortcut A to draw new artboards or Cmd + D to duplicate an existing one along with its animations and state machines.
  8. 03:12
    Active Artboard
    The icon next to the artboard name indicates which one is currently active.

Notes About Current Rive

  • Rendering Borders: Only content within the artboard's borders will be rendered in the final export, regardless of whether clipping is toggled on during design.
  • Master Parent: Every layer added to the project must live inside an artboard, making it the root parent of all hierarchies.
  • Efficiency: Duplicating artboards is the fastest way to create variations of an animation without rebuilding the state machine from scratch.

πŸ“ Notes

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