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Artboards

3m 41sOutdated+2 changes
Rive 101 - Artboards

This lesson explores the structural center of any Rive file: the Artboard. Serving as the primary root node of the object layer tree, the artboard sets the technical dimensions and background variables for deployment. The tutorial resolves core workflow challenges including coordinate frame shifts via origin modifications, workspace boundaries enforcement with canvas clipping, and duplicating interactive assets across multiple layouts.

  • The Technical Value of Multi-Artboard Architectures:
    • A single compiled binary .riv package accommodates infinite independent artboards within the same workspace tree.
    • Engineering Integration: Developers can load specific sub-components at runtime by calling target identifiers, such as artboard: "Your_Artboard_Name". This approach enables designers to ship an entire interactive icon set or dynamic asset package within a single asset deliverable, improving network load operations.
  • Strategic Origin Pivot Placement: Pinning the Origin point alters spatial matrix projections. Leaving it at 0% Γ— 0% mirrors classic CSS layout mechanics, while centering it at 50% Γ— 50% simplifies the spatial math behind rotation, 3D tilt steps, and parallax pointer tracking.
  • Deep-Copy Mechanics of Artboard Duplication (Command D): Unlike standard object cloning, duplicating an artboard copies the entire layer tree, vector shapes, keyframe data, and state machine transitions. This enables efficient setup for A/B testing variations or cross-platform scale mutations.
Recorded with an older Rive version2 changes
2024.10Clipping off by default

Artboard clipping toggled off by default.